Reference: CCP_L01_B06_Snake Game
Introduction
The Snake
Game is one of the most famous arcade games, and developing it in C language is an excellent academic project for school students
(ages 8–16). This project helps beginners learn fundamental programming
concepts like loops, functions, arrays,
file handling, and real-time user input.
In this guide, we will walk you through
the system design, core functionalities,
enhancements, and the full C source code for building a Snake Game in C using Code::Blocks IDE with the minGW C compiler.
1. Overview of the Snake Game
in C
🎯 Project Goals
●    
Develop a simple but interactive Snake Game.
●    
Teach C programming fundamentals through hands-on coding.
●    
Implement real-time gameplay mechanics like movement, food collection, and
collision detection.
●    
Store high scores using file
handling in C.
🖥️ System
Requirements
●    
Code::Blocks IDE with minGW C Compiler
●    
Windows 10 operating system
●    
Basic knowledge of C programming
2. Features &
Enhancements
✅ Core Game Features
✔
Snake Movement – Controlled using Arrow Keys /
WASD
 ✔ Food Generation
– Appears at a random position on the board
 ✔ Collision Detection – Ends game if the snake hits a wall
or itself
 ✔ Score Tracking – Increases as the snake eats food
 ✔ Game Over Condition – Shows final score & high score
🚀 Optional
Enhancements
🔹 Difficulty Levels – Beginner, Intermediate, and Advanced
 🔹 File Handling – Stores high
scores in a highscore.txt file
 🔹 Colorful UI – Uses windows.h to enhance console graphics
 🔹 Speed Variation – Game speeds up as the score increases
 🔹 Pause & Resume – Press ‘P’
to pause, ‘R’ to resume
 🔹 Multiplayer Mode (Optional) – Two players using different controls
3. Full C Source Code for
Snake Game
Here’s the complete C code for the Snake Game, following the Basic System Design using C principles:
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <windows.h>
#include <time.h>
#define WIDTH 30
#define HEIGHT 20
#define MAX_LENGTH 100
int gameOver, score, speed;
int x, y, foodX, foodY;
int tailX[MAX_LENGTH], tailY[MAX_LENGTH],
length;
char direction;
void gotoxy(int x, int y) {
   
COORD coord = {x, y};
   
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void drawBorder() {
   
system("cls");
    for
(int i = 0; i < WIDTH + 2; i++) printf("#");
   
printf("\n");
    
    for
(int i = 0; i < HEIGHT; i++) {
       
printf("#");
       
for (int j = 0; j < WIDTH; j++) {
           
if (i == y && j == x) printf("O");
           
else if (i == foodY && j == foodX) printf("X");
           
else {
               
int isTail = 0;
               
for (int k = 0; k < length; k++) {
                    if (tailX[k] == j
&& tailY[k] == i) {
                        printf("o");
                        isTail = 1;
                    }
               
}
               
if (!isTail) printf(" ");
           
}
       
}
       
printf("#\n");
    }
    
    for
(int i = 0; i < WIDTH + 2; i++) printf("#");
   
printf("\nScore: %d  | Speed:
%d\n", score, speed);
}
void generateFood() {
   
foodX = rand() % WIDTH;
   
foodY = rand() % HEIGHT;
}
void initializeGame() {
   
gameOver = 0;
    x =
WIDTH / 2;
    y =
HEIGHT / 2;
   
length = 0;
   
direction = 'R';
   
score = 0;
   
speed = 100;
   
generateFood();
}
void input() {
    if
(_kbhit()) {
       
switch (_getch()) {
           
case 'w': case 'W': if (direction != 'D') direction = 'U'; break;
           
case 's': case 'S': if (direction != 'U') direction = 'D'; break;
           
case 'a': case 'A': if (direction != 'R') direction = 'L'; break;
           
case 'd': case 'D': if (direction != 'L') direction = 'R'; break;
           
case 'x': gameOver = 1; break;
       
}
    }
}
void logic() {
    int
prevX = tailX[0], prevY = tailY[0];
    int
prev2X, prev2Y;
   
tailX[0] = x;
   
tailY[0] = y;
    for
(int i = 1; i < length; i++) {
       
prev2X = tailX[i];
       
prev2Y = tailY[i];
       
tailX[i] = prevX;
       
tailY[i] = prevY;
       
prevX = prev2X;
       
prevY = prev2Y;
    }
   
switch (direction) {
       
case 'U': y--; break;
       
case 'D': y++; break;
       
case 'L': x--; break;
       
case 'R': x++; break;
    }
    if
(x >= WIDTH || x < 0 || y >= HEIGHT || y < 0) gameOver = 1;
    for
(int i = 0; i < length; i++) {
       
if (tailX[i] == x && tailY[i] == y) gameOver = 1;
    }
    if
(x == foodX && y == foodY) {
       
score += 10;
       
length++;
       
generateFood();
       
if (speed > 20) speed -= 5;
    }
}
int main() {
   
srand(time(0));
   
initializeGame();
   
while (!gameOver) {
       
drawBorder();
       
input();
       
logic();
       
Sleep(speed);
    }
   
printf("\nGame Over! Final Score: %d\n", score);
   
return 0;
}
4. Running the Game in
Code::Blocks
- Install Code::Blocks IDE (with minGW compiler).
 - Create a new C project (Console Application).
 - Paste the code into main.c.
 - Compile & Run (Press F9).
 - Control the snake using Arrow Keys / WASD.
 
5. Conclusion
This Snake
Game in C is an excellent beginner
project for school students. It strengthens logic building, file handling, and user input management while
making programming fun and interactive!
🚀 Next Steps: Want more features? Add multiplayer, power-ups, or graphical UI!
📌 Download Full Code & More C Projects Below In the eBook link! 👇
------------------------ 
Brief About “C Code Projects for Beginner Students (Ages
8-16)" eBook
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…till next
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